PLATINUM EMERALD

#356 Dusclops

#356 Dusclops. Where to find it in Platinum Emerald and how it evolves.

Wild

WhereHowLevelsChance
Sendoff SpringGrass and caves39 to 40Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 10 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%
Turnback Cave Area 11 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%
Turnback Cave Area 12 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%
Turnback Cave Area 13 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%
Turnback Cave Area 14 (cave)Grass and caves36 to 38Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 15 (cave)Grass and caves36 to 38Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 16 (cave)Grass and caves36 to 38Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 17 (cave)Grass and caves36 to 38Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 18 (cave)Grass and caves36 to 38Morning 5%, Day 5%, Evening 5%, Night 15%
Turnback Cave Area 2 (cave)Grass and caves16Night 10%
Turnback Cave Area 3 (cave)Grass and caves16Night 10%
Turnback Cave Area 4 (cave)Grass and caves16Night 10%
Turnback Cave Area 5 (cave)Grass and caves16Night 10%
Turnback Cave Area 6 (cave)Grass and caves16Night 10%
Turnback Cave Area 7 (cave)Grass and caves16Night 10%
Turnback Cave Area 8 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%
Turnback Cave Area 9 (cave)Grass and caves26 to 28Morning 1%, Day 1%, Evening 1%, Night 11%

Special encounters

Getting there

  • Sendoff Spring: Reached from Spring Path north of Route 214; the doorway to Turnback Cave is here. Finish the Spear Pillar story first.
  • Turnback Cave: Giratina's cave is entered from Sendoff Spring, which is reached from Spring Path north of Route 214. Finish the Spear Pillar story first. Giratina (level 47) is deep in the cave.

Evolves from

Evolves into

  • Dusknoir: Trade (the trade machine in any Pokemon Center), holding Reaper Cloth

Levels are this area's own. In your first region they stay as shown; in a region you open later they are raised to match your progress, unless you started that region fresh. See levels.