#052 Meowth
#052 Meowth. Where to find it in Platinum Emerald and how it evolves.
Wild
| Where | How | Levels | Chance |
|---|---|---|---|
| Route 5 | Grass and caves | 10 to 16 | 35% |
| Route 6 | Grass and caves | 10 to 16 | 35% |
| Route 7 | Grass and caves | 17 to 20 | 40% |
| Route 8 | Grass and caves | 18 to 20 | 30% |
| Kindle Road | Grass and caves | 31 | 10% |
| Treasure Beach | Grass and caves | 31 | 10% |
| Cape Brink | Grass and caves | 31 | 10% |
| Bond Bridge | Grass and caves | 31 | 10% |
| Five Isle Meadow | Grass and caves | 41 | 10% |
| Water Path | Grass and caves | 41 | 10% |
| Ruin Valley | Grass and caves | 43 | 10% |
| Canyon Entrance | Grass and caves | 41 | 10% |
| Sevault Canyon | Grass and caves | 43 | 10% |
| Route 38 | Grass and caves | 16 | Morning 30%, Day 30%, Evening 30%, Night 40% |
| Route 39 | Grass and caves | 16 | Morning 30%, Day 30%, Evening 30%, Night 40% |
Special encounters
- Trophy Garden: Trophy Garden daily Pokemon (after the National Pokedex)
In-game trade
- Battle Frontier: an NPC gives it for a Skitty (any one of yours; it comes with a nickname and a different trainer name)
Getting there
- Kindle Road: Needs the Tri-Pass. Beat Blaine in the Cinnabar Island Gym; Bill then takes you to One Island, where Celio gives you the Tri-Pass. With it, the Seagallop at the Vermilion City pier (the man at the gate at its end) sails to One, Two and Three Island.
- Treasure Beach: Needs the Tri-Pass. Beat Blaine in the Cinnabar Island Gym; Bill then takes you to One Island, where Celio gives you the Tri-Pass. With it, the Seagallop at the Vermilion City pier (the man at the gate at its end) sails to One, Two and Three Island.
- Cape Brink: Needs the Tri-Pass. Beat Blaine in the Cinnabar Island Gym; Bill then takes you to One Island, where Celio gives you the Tri-Pass. With it, the Seagallop at the Vermilion City pier (the man at the gate at its end) sails to One, Two and Three Island.
- Bond Bridge: Needs the Tri-Pass. Beat Blaine in the Cinnabar Island Gym; Bill then takes you to One Island, where Celio gives you the Tri-Pass. With it, the Seagallop at the Vermilion City pier (the man at the gate at its end) sails to One, Two and Three Island.
- Five Isle Meadow: Needs the Rainbow Pass, which comes from the Celio quest: finish the Tri-Pass islands, get the National Pokedex (it opens when you beat any Champion), bring Celio the Ruby from the Ruby Path cave in Mt. Ember, and he swaps your Tri-Pass for the Rainbow Pass. The Seagallop then sails to every Sevii island.
- Water Path: Needs the Rainbow Pass, which comes from the Celio quest: finish the Tri-Pass islands, get the National Pokedex (it opens when you beat any Champion), bring Celio the Ruby from the Ruby Path cave in Mt. Ember, and he swaps your Tri-Pass for the Rainbow Pass. The Seagallop then sails to every Sevii island.
- Ruin Valley: Needs the Rainbow Pass, which comes from the Celio quest: finish the Tri-Pass islands, get the National Pokedex (it opens when you beat any Champion), bring Celio the Ruby from the Ruby Path cave in Mt. Ember, and he swaps your Tri-Pass for the Rainbow Pass. The Seagallop then sails to every Sevii island.
- Canyon Entrance: Needs the Rainbow Pass, which comes from the Celio quest: finish the Tri-Pass islands, get the National Pokedex (it opens when you beat any Champion), bring Celio the Ruby from the Ruby Path cave in Mt. Ember, and he swaps your Tri-Pass for the Rainbow Pass. The Seagallop then sails to every Sevii island.
- Sevault Canyon: Needs the Rainbow Pass, which comes from the Celio quest: finish the Tri-Pass islands, get the National Pokedex (it opens when you beat any Champion), bring Celio the Ruby from the Ruby Path cave in Mt. Ember, and he swaps your Tri-Pass for the Rainbow Pass. The Seagallop then sails to every Sevii island.
- Trophy Garden: Enter through the Pokemon Mansion on Route 212: the door in the back leads out to the garden. Its daily Pokemon change.
Evolves into
- Persian: Level 28
Levels are this area's own. In your first region they stay as shown; in a region you open later they are raised to match your progress, unless you started that region fresh. See levels.